

In fact, the stealth mechanics are SO bad that at low skills you simply can't hide at a reasonable distance from NPCs, but at high skills you can hide in front of the fucking NPCs. Whereas Skyrim's stealth is overpowered, leading everyone and their grandmother to play as stealth archers, Morrowind's are infamously bad, where trying to stealth your way around a quest without having previously honed your skills by cheesing Mudcrabs, Scribs, and feeble tavern patrons standing near a dimly lit candle, will have you raped, gently, by telepathic enemies. This is made even worse because of Morrowind's downright awful stealth mechanics. Without high enough stealth, you will be relying on extreme chance to complete these quests. The one major exception are the stealth-oriented quests.


And I'll explain why, giving my honest opinion on Morrowind.

The title says "Morrowind" but I'm talking about New Vegas, so why is this the case? Because even though there's an initial hurdle to overcome in New Vegas (in my personal experience, if I can get past Novac I know I'll play the hell out of the game), in Morrowind I'm going through a constant initial hurdle. I always bail out just as the Hoover Dam battle is available. In fact, I've never, ever, finished New Vegas. I can't honestly say I've "replayed" New Vegas a lot, in the sense of "yeah I made it to the end of the game five times". I've always maintained that, had it used the original Fallout engine and given an adequate time for Obsidian to do the major things they planned (most important of which being "fleshing out the Legion") it would occupy the #1 spot as the best cRPG ever made. Fallout: New Vegas is my definition of a diamond in the rough.
